It's loyal to the spirit of the original game rather than the detailing - although it's quite often loyal to both. And that's because SteamWorld Dig 2 is as loyal a sequel as you could imagine. That particular collectable doesn't make it through to the sequel, which is odd, I suppose, because SteamWorld Dig 2 is as loyal a sequel as you could imagine. You wanted to grab them, but you also had to dash to collect them, and in dashing, brilliantly awful things might happen to you. Brilliantly, these ball bearings had a bit of physics to them: they would knock and bounce and generally rattle through the air all about you. The act of freeing it, though, would cause it to erupt, and so a series of tiny ball bearings would burst out at you and fly around the immediate landscape. You would free it from the rock it had been trapped within, where it took the form of a metallic blue sphere. What I can remember is what it felt like to collect it. It was an in-game currency of some kind, although inevitably I can't remember what you could spend it on. My absolute favourite thing about the first SteamWorld Dig - a game that, in the memory, seems pretty much bursting with favourite things - was a simple collectable. A 3DS classic gets a follow-up that doubles down on the charm.
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